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Game Changer
416 pages, 2019
Takeaways
Description
In December 2017, an artificial intelligence system, created by DeepMind, had beaten the world’s strongest chess engine in a prolonged match. Despite being provided with only the rules of the Royal Game – nothing else – AlphaZero had played in a brilliant and risky style. The selection of ten games published in Game Changer by Matthew Sadler and Natasha Regan utilised the most recent games developed to astonish and perplex the world. The authors’ investigation consisted of looking at more than 2,000 previously unpublished games. They also had unprecedented access to AlphaZero’s team of developers and were offered a unique look ‘under the bonnet’ to grasp AlphaZero’s search complexity and depth.



